This is a private team project on Unreal Engine 4 with two other coworkers: a character artist, a technical artist and me the environment artist.
Our goal is to create this scene taken from Magic: the gathering card artwork. The end goal will be an optimized and interactive experience inhabited by creatures with advanced water effects.
My personal targets are to create all of the stone land forms, temple buildings and foliage. The style will be a challenging balancing act between Japanese/East Asian architecture and natural environment with a large fantasy influence.
As this is a very large project, I will post individual assets as I complete them.